Android: Looper, Handler, HandlerThread. Part II.

In the previous part I've covered basic interaction in a bundle Handler+Looper+HandlerThread. The significant part under the hood of this team was MessageQueue with tasks represented by Runnables. This is very straightforward approach, which is used to simplify user's life. But in reality MessageQueue consists of Messages, not the Runnables. Let's look on this class closer.

Official documentation says the following regarding the Message class description:

Defines a message containing a description and arbitrary data object that can be sent to a Handler. This object contains two extra int fields and an extra object field that allow you to not do allocations in many cases.

We are very interested in these "extra" fields. Here they are according to documentation:

  • public int arg1: arg1 and arg2 are lower-cost alternatives to using setData() if you only need to store a few integer values.
  • public int arg2: arg1 and arg2 are lower-cost alternatives to using setData() if you only need to store a few integer values.
  • public Object obj: An arbitrary object to send to the recipient.
  • public Messenger replyTo: Optional Messenger where replies to this message can be sent.
  • public int what: User-defined message code so that the recipient can identify what this message is about.

Not very clear how to use them, right? But the most interesting fields are hidden inside the class with package level access, here they are:

  • int flags
  • long when
  • Bundle data
  • Handler target
  • Runnable callback

If this is a message, then you should ask yourself the following questions: How can I get a message? How should I fill it? How can I send it? How it will be processed? Let's try to answer on these questions:

  1. How can I get a message? Since every message represent the task we need to process, you may need many messages. Eventually, instead of creating a new Message object for each task, you can reuse messages from the pool, it's much cheaper. To do that, just call Message.obtain.

  2. How should I fill it? There are several overloaded variants of Message.obtain where you can provide data you want (or copy data from another message):

    • obtain(Handler h, int what, int arg1, int arg2)
    • obtain(Handler h, Runnable callback)
    • obtain(Handler h)
    • obtain(Handler h, int what)
    • obtain(Handler h, int what, Object obj)
    • obtain(Handler h, int what, int arg1, int arg2, Object obj)
    • obtain(Message orig)

    If we want our message to be associated with specific Handler (which will be written to the target field), we should provide it explicitly (or you can call setTarget later). Also you can attach a Bundle with Parcelable types by calling setData. However, if we are going to obtain messages from the Handler, it has a family of shorthand methods: obtainMessage. They look almost identical to Message.obtain methods, but without Handler argument, current instance of Handler will be provided automatically. what field is used to identify a type of message, obj is used to store some useful object you want to attach to the message, callback is any Runnable you want to run when Message will be processed (it is the same Runnable we have used in the previous part to post tasks to the MessageQueue, we will get back to them later).

  3. How can I send message? You have 2 choices here:

    • you can call sendToTarget method on your Message instance, message will be placed at the end of MessageQueue.
    • you can call one of the following methods on your Handler instance providing message as an argument:

      • sendMessageAtFrontOfQueue
      • sendMessageAtTime
      • sendMessageDelayed
      • sendMessage
  4. How it will be processed? Messages taken by the Looper from MessageQueue are going to dispatchMessage method of the Handler instance specified in message.target field. Once Handler gets message at the dispatchMessage it checks whether message.callback field is null or not. If it's not null message.callback.run() will be called, otherwise message will be passed to handleMessage method. By default, this method has an empty body at the Handler class, therefore you should either extend Handler class and override this method or you can provide an implementation of Handler.Callback interface at the Handler constructor call. This interface has only one method you should write - handleMessage. Now it is clear, that when we used handler.post* methods at the previous part, we actually created messages with callback field set to our Runnable.

Ok, we are done with theory, now it's time to make something useful. Like at the previous part we still have a layout with progress bar as an indicator of non-blocking UI execution, but now we will add two vertical LinearLayouts with equal widths (both occupy half or the screen) to host ImageViews:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
              android:orientation="vertical"
              android:layout_width="fill_parent"
              android:layout_height="fill_parent"
              android:gravity="center">
    <ProgressBar
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:id="@+id/progressBar"/>
    <LinearLayout
            android:orientation="horizontal"
            android:layout_width="fill_parent"
            android:layout_height="fill_parent">
        <LinearLayout
                android:orientation="vertical"
                android:layout_width="0dp"
                android:layout_height="fill_parent"
                android:layout_weight="1"
                android:id="@+id/leftSideLayout">
        </LinearLayout>
        <LinearLayout
                android:orientation="vertical"
                android:layout_width="0dp"
                android:layout_height="fill_parent"
                android:layout_weight="1"
                android:id="@+id/rightSideLayout">
        </LinearLayout>
    </LinearLayout>
</LinearLayout>

And here is a code of MyActivity.java we will be using for test:

public class MyActivity extends Activity
        implements MyWorkerThread.Callback {

    private static boolean isVisible;
    public static final int LEFT_SIDE = 0;
    public static final int RIGHT_SIDE = 1;
    private LinearLayout mLeftSideLayout;
    private LinearLayout mRightSideLayout;
    private MyWorkerThread mWorkerThread;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        isVisible = true;
        mLeftSideLayout = (LinearLayout) findViewById(R.id.leftSideLayout);
        mRightSideLayout = (LinearLayout) findViewById(R.id.rightSideLayout);
        String[] urls = new String[]{"http://developer.android.com/design/media/principles_delight.png",
        "http://developer.android.com/design/media/principles_real_objects.png",
        "http://developer.android.com/design/media/principles_make_it_mine.png",
        "http://developer.android.com/design/media/principles_get_to_know_me.png"};
        mWorkerThread = new MyWorkerThread(new Handler(), this);
        mWorkerThread.start();
        mWorkerThread.prepareHandler();
        Random random = new Random();
        for (String url : urls){
            mWorkerThread.queueTask(url, random.nextInt(2), new ImageView(this));
        }
    }

    @Override
    protected void onPause() {
        isVisible = false;
        super.onPause();
    }

    @Override
    protected void onDestroy() {
        mWorkerThread.quit();
        super.onDestroy();
    }

    @Override
    public void onImageDownloaded(ImageView imageView, Bitmap bitmap, int side) {
        imageView.setImageBitmap(bitmap);
        if (isVisible && side == LEFT_SIDE){
            mLeftSideLayout.addView(imageView);
        } else if (isVisible && side == RIGHT_SIDE){
            mRightSideLayout.addView(imageView);
        }
    }
}

And finally MyWorkerThread.java:

public class MyWorkerThread extends HandlerThread {

    private Handler mWorkerHandler;
    private Handler mResponseHandler;
    private static final String TAG = MyWorkerThread.class.getSimpleName();
    private Map<ImageView, String> mRequestMap = new HashMap<ImageView, String>();
    private Callback mCallback;

    public interface Callback {
        public void onImageDownloaded(ImageView imageView, Bitmap bitmap, int side);
    }

    public MyWorkerThread(Handler responseHandler, Callback callback) {
        super(TAG);
        mResponseHandler = responseHandler;
        mCallback = callback;
    }

    public void queueTask(String url, int side, ImageView imageView) {
        mRequestMap.put(imageView, url);
        Log.i(TAG, url + " added to the queue");
        mWorkerHandler.obtainMessage(side, imageView)
                .sendToTarget();
    }

    public void prepareHandler() {
        mWorkerHandler = new Handler(getLooper(), new Handler.Callback() {
            @Override
            public boolean handleMessage(Message msg) {
                try {
                    TimeUnit.SECONDS.sleep(2);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                ImageView imageView = (ImageView) msg.obj;
                String side = msg.what == MyActivity.LEFT_SIDE ? "left side" : "right side";
                Log.i(TAG, String.format("Processing %s, %s", mRequestMap.get(imageView), side));
                handleRequest(imageView, msg.what);
                msg.recycle();
                return true;
            }
        });
    }

    private void handleRequest(final ImageView imageView, final int side) {
        String url = mRequestMap.get(imageView);
        try {
            HttpURLConnection connection =
                    (HttpURLConnection) new URL(url).openConnection();
            final Bitmap bitmap = BitmapFactory
                    .decodeStream((InputStream) connection.getContent());
            mRequestMap.remove(imageView);
            mResponseHandler.post(new Runnable() {
                @Override
                public void run() {
                    mCallback.onImageDownloaded(imageView, bitmap, side);
                }
            });
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

What does this code do? It loads 4 images from http://developer.android.com and puts its either to the left or right LinearLayout randomly. I'll skip views initialization and go to the interesting part:

String[] urls = new String[]{"http://developer.android.com/design/media/principles_delight.png",
    "http://developer.android.com/design/media/principles_real_objects.png",
    "http://developer.android.com/design/media/principles_make_it_mine.png",
    "http://developer.android.com/design/media/principles_get_to_know_me.png"};
mWorkerThread = new MyWorkerThread("myWorkerThread", new Handler(), this);
mWorkerThread.start();
mWorkerThread.prepareHandler();
Random random = new Random();
for (String url : urls){
    mWorkerThread.queueTask(url, random.nextInt(2), new ImageView(this));
}

At the code above I created a new instance of MyWorkerThread by providing a Handler which will be used for posting results to the UI thread (it is implicitly tied to UI thread as I said in previous part) and a callback (which is implemented by our activity instead of creating stand-alone object for it). Callback is represented by the following simple interface and its purpose is to do the necessary UI updates:

public static interface Callback {
    public void onImageDownloaded(ImageView imageView, Bitmap bitmap, int side);
}

And that's it for activity, we delegated the task of loading images to another thread. Now it's turn of HandlerThread. Nothing interesting in constructor, we just save the necessary objects, lets take a look on the queueTask method:

public void queueTask(String url, int side, ImageView imageView) {
    mRequestMap.put(imageView, url);
    Log.i(TAG, url + " added to the queue");
    mWorkerHandler.obtainMessage(side, imageView)
            .sendToTarget();
}

We are adding ImageView and URL to the request map here and create a message with message.target field set to mWorkerHandler by calling its obtainMessage method, also we set message.obj to imageView and message.what to the value of side argument. After that the message is sent to the end of MessageQueue, now we can take a look on handling message once it is pulled from MessageQueue, the necessary processing was written at the worker Handler initialization at the prepareHandler method:

public void prepareHandler() {
    mWorkerHandler = new Handler(getLooper(), new Handler.Callback() {
        @Override
        public boolean handleMessage(Message msg) {
            try {
                TimeUnit.SECONDS.sleep(2);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            ImageView imageView = (ImageView) msg.obj;
            String side = msg.what == MyActivity.LEFT_SIDE ? "left side" : "right side";
            Log.i(TAG, String.format("Processing %s, %s", mRequestMap.get(imageView), side));
            handleRequest(imageView, msg.what);
            msg.recycle();
            return true;
        }
    });
}

Instead of sub-classing Handler to make my own implementation of handleMessage method, I've used Handler.Callback interface, 2 seconds delay was added to emulate the delay in handling images. All we need to do is just to extract the necessary data from the message and pass it to our processing method - handleRequest:

private void handleRequest(final ImageView imageView, final int side) {
    String url = mRequestMap.get(imageView);
    try {
        HttpURLConnection connection =
                (HttpURLConnection) new URL(url).openConnection();
        final Bitmap bitmap = BitmapFactory
                .decodeStream((InputStream) connection.getContent());
        mRequestMap.remove(imageView);
        mResponseHandler.post(new Runnable() {
            @Override
            public void run() {
                mCallback.onImageDownloaded(imageView, bitmap, side);
            }
        });
    } catch (IOException e) {
        e.printStackTrace();
    }
}

It loads the necessary bitmap and once we are done we can remove this item from request map and call a callback which will be executed on the UI thread. That's it, nothing complex. Now we have a background sequential worker which is tied to the activity's lifecycle.

P.S. If you want to learn more about working with threads in Android, there is a very nice book from Anders Goransson - Efficient Android Threading

comments powered by Disqus